It's very task-dependent.
If your needs are towards "indie software" that needs a snappy native UI and can make use of subprocesses to cover major dependencies, the Pascal options are really good and time-tested. It's probably underused for games in particular, in fact. Fast iteration times for game projects are a great selling point for contemporary use of Pascal, if you can justify the investment in engine code.
If you are writing server backends, there is nothing interesting going on in Pascal and you will be scraping around to find the bindings to do what you need. Likewise with a number of other common industry tasks.
You may think that Pascal is superior on paper (that is, just the language specification). If we were programming on paper, that might matter. But we aren't.