The statue instances do not require additional storage or RAM usage per instance. That's the whole point of instancing.
A moment earlier in the video, the poly count of a single statue mesh was given: "more than 33 million triangles."
Re:A first look at Unreal Engine 5
by fluffything on Thursday May 14, 2020 @03:52PM
(#23184502)
If one mesh is 1 billion triangles, and you have 100 different meshes, you need to store 100 billion tringles, unless you do something radically differently.
If you have 1 triangle mesh, and instance it 100 billion times, you don't need to do that.
> "more than 33 million triangles."
The assets the company they mention makes have 100s of millions of triangles, and billions as well. So I wonder if they are not using those original assets after all.
IIUC they are, but they are only rendering at lower triangle counts and the LOD happens automatically.
That's why it seems much more plausible to me that they are not storing triangles anywhere, and instead just storing geometry images.