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Re:A first look at Unreal Engine 5 by rsp1984 on Thursday May 14, 2020 @08:52AM (#23178836)
Because not everything in the scene is static and the entire rest of the pipeline works with triangles.
Re:A first look at Unreal Engine 5 by tayistay on Thursday May 14, 2020 @11:27AM (#23180685)
I'm not convinced, because mixing ray-marched and triangulated geometry is quite doable. If you've already computed a ray intersection, generating a triangle and putting a burden on vertex processing makes little sense if the geometry is static. If you wanted it to be deformable, then yes you may want to use a vertex shader. But in this demo, none of the high resolution geometries are deformable AFAICT.