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Re:A first look at Unreal Engine 5 by mkl on Wednesday May 13, 2020 @08:20PM (#23173543)
I hadn't seen that video. I wonder how much was just left as the background screens (out of focus backgrounds in closeup shots seem likely). It does make it clear that the ceiling screens were mostly just for lighting, as they don't photograph well from the low angles.

It was for was shot composition as well; the cinematographer could see how it would end up while shooting. The screens updated to match the camera position in real time (e.g. to show the rest of a spaceship whose door was a physical prop).

Re:A first look at Unreal Engine 5 by ghayes on Thursday May 14, 2020 @03:13AM (#23176401)
As mentioned a few times in this comment section, this article covers the subject pretty well: https://ascmag.com/articles/the-mandalorian. All in all, it looks like many shots were truly captured at or near final, without significant post-production modifications.
Re:A first look at Unreal Engine 5 by mkl on Thursday May 14, 2020 @03:31AM (#23176533)
Yes, I posted that myself :-) It was 2-3 months ago that I read it fully though. Favreau says "A majority of the shots were done completely in camera". However, any shot that included the ceiling screens needed VFX work to cover them, and that alone must have been a lot of shots.