News for hackers. Stuff that matters.
Re:A first look at Unreal Engine 5 by sirmarksalot on Wednesday May 13, 2020 @05:30PM (#23172062)
I was about to weigh in on how 9-slicing is absolutely a valid strategy for UI components, and give you an example from my professional work, only to realize that I can't think of a single example that wasn't, "hack around some library that doesn't have border-radius".

I'll be glad for the day when 9-slice is a truly obscure technique.

Re:A first look at Unreal Engine 5 by artsyca on Wednesday May 13, 2020 @06:12PM (#23172421)
Nine slice put a lot of food on the table but I started to question my purpose in life

Border-image came and changed the game in the early 2010's... Doing exactly that in essence

Re:A first look at Unreal Engine 5 by floatboth on Thursday May 14, 2020 @02:06PM (#23183124)
I haven't seen it on the web for literally a decade, but I think… Android might use it still?