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Re:A first look at Unreal Engine 5 by basch on Wednesday May 13, 2020 @04:13PM (#23171279)
Imagine if the screen flickered at 120hz and half of them were green and the other half were the cgi, and you were able to capture and separate both.
Re:A first look at Unreal Engine 5 by seba_dos1 on Wednesday May 13, 2020 @08:57PM (#23173875)
Imagine having to act in such environment... :P
Re:A first look at Unreal Engine 5 by basch on Thursday May 14, 2020 @10:43AM (#23180144)
shutter helmet to save you, like active 3d glasses.
Re:A first look at Unreal Engine 5 by seba_dos1 on Thursday May 14, 2020 @01:08PM (#23182169)
And a convenient plot to explain why all characters are using shutter helmets all the time? :)