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Re:A first look at Unreal Engine 5 by extesy on Wednesday May 13, 2020 @03:52PM (#23171030)
It was done on purpose, similar to how Pixar movies have obviously cartoony and unrealistic characters in an otherwise photo-realistic environment.
Re:A first look at Unreal Engine 5 by uryga on Wednesday May 13, 2020 @10:08PM (#23174412)
the problem isn't that her design is a bit stylized; it's that her face looks kind of... not-face-like in closeups. (missing some shininess & subsurface scattering imo).

it's different from e.g. Moana, where skin is kind of marzipan-y, but still recognizably skin-like

Re:A first look at Unreal Engine 5 by pythonaut_16 on Thursday May 14, 2020 @10:33AM (#23180017)
This is the best way to do graphics IMO. Instead of pushing the tech to its limits and landing in the uncanny valley, it's better to back off a bit from the limits of the tech and perfectly execute a more stylized result.