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Re:A first look at Unreal Engine 5 by Scaevolus on Wednesday May 13, 2020 @01:58PM (#23169669)
It used four synchronized PCs with a total cost of ~$20,000 to render three 4K panels, which is pocket change for a large production. The LED walls or a single lens costs more than that!

This goes into way more technical details: https://ascmag.com/articles/the-Mandalorian Particularly interesting is how the system had ~10 frames of latency, so excessively fast camera turns would show lower quality renders.

Re:A first look at Unreal Engine 5 by nabla9 on Wednesday May 13, 2020 @04:42PM (#23171599)
Ah. of course. The system tracked camera and rendered what the camera saw and little around it accurately. Rest was rendered just for lightning.
Re:A first look at Unreal Engine 5 by erichocean on Wednesday May 13, 2020 @06:13PM (#23172440)
The guy who developed the tracked camera invented the Roomba (maybe with others? not sure). Pretty cool dude.
Re:A first look at Unreal Engine 5 by mensetmanusman on Thursday May 14, 2020 @07:48AM (#23178339)
I believe I have met him (Burton Conner alum)