Re:A first look at Unreal Engine 5
by ubercow13 on Wednesday May 13, 2020 @01:02PM
(#23169012)
It's definitely impressive but kind of obviously not pre-rendered still. There is quite some aliasing in smaller details of the more complex objects and the edges of shadows aren't soft. The water effects looked quite bad still.
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Also, the character model's hands+feet commonly clipped the walls slightly, and sometimes had that odd sliding motion in which the overall limb seems approximately stationary with respect to the surface they're touching, but the actual edge does not, it slides about a little.
I mean... that lighting was really, really good, and I think this is the first triangle-based demo where the surfaces really don't look oddly angular almost anywhere (maybe with exception of the stalactites). But it's a far cry from the hand-tuned look of something prerendered.