News for hackers. Stuff that matters.
Re:A first look at Unreal Engine 5 by aeturnum on Wednesday May 13, 2020 @12:09PM (#23168357)
Yah, they said "convolution reverb," so I think they expected audience to know what it was. Often it's not about creating new technology, but making existing technology accessible to new audiences and new creators.
Re:A first look at Unreal Engine 5 by neotriple on Wednesday May 13, 2020 @12:43PM (#23168770)
Honestly, convolution reverb is already highly accessible. It’s a feature in $50 (and probably free) reverb plug-ins for anybody that does audio. They’re relatively easy to implement and have probably been around for a decade+. As the OP said, the audio things they mentioned aren’t new or adding any accessibility imo
Re:A first look at Unreal Engine 5 by haywirez on Wednesday May 13, 2020 @03:41PM (#23170916)
You have it right now in the browser Web Audio API, for free[1]

[1]: https://developer.mozilla.org/en-US/docs/Web/API/ConvolverNo...

Re:A first look at Unreal Engine 5 by thewebcount on Wednesday May 13, 2020 @02:39PM (#23170160)
They were doing it in the 80s for music when samplers first became big.
Re:A first look at Unreal Engine 5 by neotriple on Thursday May 14, 2020 @06:29AM (#23177780)
Yeah I figured so, but didn’t want to look up examples since I was on mobile and thus stuck with my more conservative value of decade+.