Re:Fonts extracted from BIOSes and VGA ROMs
by badsectoracula on Wednesday May 13, 2020 @08:41AM
(#23166265)
Well also there aren't that many ways to make a legible font using 8x8 (actually less, for spacing) pixels :-P
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Re:Fonts extracted from BIOSes and VGA ROMs
by tenebrisalietum on Wednesday May 13, 2020 @09:48AM
(#23166840)
That font has some unique characteristics (such as the lopsided S and 8). It's not like the Signetics based font from Apple I/II which is very basic, for example.
Also if you look at all the ways letters and numbers have been drawn in C-64, NES, Genesis, and SNES games; there's lots of room for creativity and design even in an 8x8 space.
Re:Fonts extracted from BIOSes and VGA ROMs
by reaperducer on Wednesday May 13, 2020 @12:23PM
(#23168526)
FWIW, the reason all of the vertical elements in the C-64 font are two pixels wide is to compensate for raster blur on televisions that were common at the time.
If you made a vertical line only one pixel wide, on many televisions like the Panasonic I used it would be nearly impossible to see.
And while color monitors of the day were an improvement, they still weren't what we would consider acceptable today. I eventually upgraded to a Commodore CM-141, and single pixel vertical lines still weren't great.
Re:Fonts extracted from BIOSes and VGA ROMs
by cardiffspaceman on Wednesday May 13, 2020 @01:38PM
(#23169415)
I made an 8x8 font that was inspired by Broadway [1] and it ended up in most of the company's video gaming machines back in the 80's.
Re:Fonts extracted from BIOSes and VGA ROMs
by pixelambacht on Thursday May 14, 2020 @09:54AM
(#23179499)
Don't leave us hanging! Tell us more, which games, which company?