Re:Iyashikei: Japan’s Genre of “Healing Games” (2018)
by gryson on Tuesday May 12, 2020 @10:27AM
(#23154330)
Trying to assign strict genre labels to games is probably not the right approach here.
Many games contain aspects of 'iyashikei' games. Persona 5 is a good example. Half of the game is spent doing 'ordinary life simulation' activities - meeting friends, eating out at restaurants, going on dates, etc. This part of the game is focused on story-driven events, many of which could be classified as iyashikei (although there are certainly darker elements mixed in). The other half of the game is spent on RPG turn-based battles and puzzles.
The Shenmue series is the same. A lot of it is iyashikei - wandering around, talking to people, enjoying the sights. Along with that are battles and stressful mini-games.
Many games contain aspects of 'iyashikei' games. Persona 5 is a good example. Half of the game is spent doing 'ordinary life simulation' activities - meeting friends, eating out at restaurants, going on dates, etc. This part of the game is focused on story-driven events, many of which could be classified as iyashikei (although there are certainly darker elements mixed in). The other half of the game is spent on RPG turn-based battles and puzzles.
The Shenmue series is the same. A lot of it is iyashikei - wandering around, talking to people, enjoying the sights. Along with that are battles and stressful mini-games.