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Re:The DooM-chip: no CPU, no opcodes, no instruction counter by derefr on Saturday May 09, 2020 @04:20PM (#23127983)
> If they wouldn't have released source code for it in 1997, who would actually be thinking of DOOM today in terms of anything but "Wow, that had pretty cool tech!"?

I mean, no, but that event is the point. I don't think the parent is asserting that DOOM the game will be remembered in the classical canon. It's the codebase that belongs there!

Re:The DooM-chip: no CPU, no opcodes, no instruction counter by blablabla123 on Saturday May 09, 2020 @05:09PM (#23128336)
Yes, also considering that it's a fairly complex game that is available on practically every end-user OS: https://en.wikipedia.org/wiki/List_of_Doom_source_ports