I think so, yes.
> "if we go back 10-12 years and games had dedicated server software"
Assertion was specifically PC games, and I read it to mean games that people (PC users) 10-12 years ago were playing (regardless of whether console ports existed, or when they came out), which I think was the intended interpretation.
From what you've said, it sounds like the addition of network functionality to consoles was contemporaneous with PC games losing working peer/private-server functionality, which seems in line with cwhiz's position, if not their timeline.
> I think it's inferred but when I say "cross platform" I mean Windows and whatever the presiding consoles are.
I vehemently disagree with this, but I think it's mostly a difference of terminology, so I'm disinclined to argue it versus just ad-hocing around the problem[0].
0: https://www.lesswrong.com/posts/GKfPL6LQFgB49FEnv/replace-th...
> I couldn't think of a better terminology though.
Well "games that run on both PC and console" works, but it's a bit unwieldy.
Parent said that "if we go back 10-12 years and games had dedicated server software", tried to find some examples games that are of similar deployment to mine (IE; multi-platform AAA games with network play) to see if that assertion held true.
It seems like, aside from Valves games (which exist on XBox afaik) most do not offer a dedicated server software.
If we go far enough back (2004) then there's only the Xbox which had network capability, meaning that there's not so many networked games that work multi-platform.
I think it's inferred but when I say "cross platform" I mean Windows and whatever the presiding consoles are.