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Re:The DooM-chip: no CPU, no opcodes, no instruction counter by phkahler on Saturday May 09, 2020 @09:57AM (#23124720)
I'd like to talk to you about ray tracing. Have an algo that would be incredibly fast in hardware. I think I may have tried integer math at one time.
Re:The DooM-chip: no CPU, no opcodes, no instruction counter by Keyframe on Saturday May 09, 2020 @10:12AM (#23124833)
Re:The DooM-chip: no CPU, no opcodes, no instruction counter by phkahler on Saturday May 09, 2020 @12:00PM (#23125832)
>> The AR350 ray-tracing chips process 66 million ray-triangle intersections per second per core.

I was doing 1.5 million Ray's per second against scenes with 100,000 polygons back then on an AMD64.

Acceleration structures are everything. Traversing them quickly and having dynamic updates is hard.