Re:PC games are fighting a new surge of cheaters and hackers
by kroltan on Saturday May 09, 2020 @10:08AM
(#23124807)
There were ranked modes way before centralized multiplayer services, Battlefield 2, Team Fortress 2, Counter Strike, all had ladders (as they were called at the time since it was a literal list of people sorted by stats - they could easily just present the Elo score or whatever instead), both official or community-hosted.
Re:PC games are fighting a new surge of cheaters and hackers
by ashtonkem on Saturday May 09, 2020 @12:35PM
(#23126136)
Battlefield 2142 actually had the concept of ranked and unranked servers. Unranked servers allowed for more modification, but didn’t affect your global rank for obvious reasons, leading to sillier game play.
It was a fairly effective system, IMHO.
Re:PC games are fighting a new surge of cheaters and hackers
by http-teapot on Saturday May 09, 2020 @03:24PM
(#23127588)
America’s Army also had this back in early 2000s
And console games did not have server software 10-12 years ago so I think it's a bit unfair to claim that the move away from player-hosted servers was only done for monetary reasons.