Re:PC games are fighting a new surge of cheaters and hackers
by dijit on Saturday May 09, 2020 @08:56AM
(#23124343)
The cost of making games outpaces the revenues generated by games, especially if you're not EA, Rockstar or Activision.
That is why there are monetisation options and special editions and, disgustingly: loot boxes.
Notably EA (which, gamers hate) is known inside the gaming industry as being quite competent and not as constrained on the time or financial budget, so they can throw more resources at things. But the ongoing cost of a server instance is still eternal and will eat your profits away in the future, so they focus on being p2p.
Rockstar has budget too, but they also don't have online games in their DNA yet, their development teams seem to still think of single player games. (based on a few conversations with their devs).
That is why there are monetisation options and special editions and, disgustingly: loot boxes.
Notably EA (which, gamers hate) is known inside the gaming industry as being quite competent and not as constrained on the time or financial budget, so they can throw more resources at things. But the ongoing cost of a server instance is still eternal and will eat your profits away in the future, so they focus on being p2p.
Rockstar has budget too, but they also don't have online games in their DNA yet, their development teams seem to still think of single player games. (based on a few conversations with their devs).