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Re:Making Emacs Popular Again by TeMPOraL on Friday May 08, 2020 @08:07AM (#23113823)
> The menubar is stuck in the 90s, the toolbar very very basic, even for the 90s. Window-Splitting is not even an GUI-feature and very basic. Only the tabs are somewhat modern, but also simple

You're confusing GUI with Windows GUI API. That's like complaining that a game like Stellaris barely has any GUI, because if you force it to run in windowed mode, then maybe you'll get a context menu dropping down from the application icon in the top left corner of the window.

Emacs absolutely has a GUI. It happens to be drawn almost entirely from characters, but it's a GUI. It uses the language, can display pixel graphics (in GUI-app mode), and even supports pointer devices. The fact that 99% of that GUI is a TUI is actually a benefit (you can also use it from terminal). And with third-party plugins, it has all the sophisticated GUI controls you could dream of, except unlike in traditional GUIs, they're fully interoperable.

A good comparison may be that Emacs is the OS that ships with a tiling WM, and most people unaware of that just use it to tile notepad windows.

Re:Making Emacs Popular Again by slightwinder on Friday May 08, 2020 @08:50AM (#23114252)
> Emacs absolutely has a GUI. It happens to be drawn almost entirely from characters,

That's a TUI, not a GUI. GUI means Graphic, not text, even if it's spatial.

> And with third-party plugins, it has all the sophisticated GUI controls you could dream of

No, it has not. I've tried enough of them to know how poor they work.