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Re:Ask HN: Is your company sticking to on-premise servers? Why? by AgentK20 on Thursday May 07, 2020 @08:44PM (#23110134)
This isn't a limit of our ability to procure hardware, but instead a limit of one of our 7-year-old monolithic applications. We're working on increasing its stability at high player counts, but it's a totally separate issue from server provisioning and cloud vs bare metal.
Re:Ask HN: Is your company sticking to on-premise servers? Why? by pixtemp7384 on Thursday May 07, 2020 @09:08PM (#23110317)
I see. Out of curiosity, what is the limiting application?
Re:Ask HN: Is your company sticking to on-premise servers? Why? by AgentK20 on Thursday May 07, 2020 @09:59PM (#23110607)
An in-house application that we (I) developed in order to handle game balancing, queuing, and overall network state for a multi-LB Minecraft network. The application's name is MasterControl, and it's architecture and design (or lack thereof, it was literally the first program I ever wrote) has been the source of many headaches over the last few years. Had I known years back that we would see the kind of player numbers that we have this year, we 100% would have completely rewritten it into our modern microservice architecture.