News for hackers. Stuff that matters.
Re:Dart team posts an example of fast code with 22ms for a “... by CraftThatBlock on Thursday May 07, 2020 @04:35PM (#23107977)
Lots of bashing in this thread, but to clarify a bit:

The Dart VM is roughly based on V8's internals. Running dart alone would be similar to running node, which needs to initialize the VM, parse the code, and run it. This is obviously slower than a pre-compiled binary.

dart2native brings it half-way to native, by doing parsing and initialization, and saving a memory snapshot right before executing the main function. This greatly reduce startup time (and is the same technique that makes Flutter apps start fast), but still not as fast as a binary, since it is loading the snapshots and doing some initialization.

This is usually fast enough, because once the initialization is ran, the following code will run fast. This is a constant initialization loading time, and doesn't represent anything.

Saying 22ms doesn't mean anything, and feels like a misinformed statement.

Dart overall is a pleasant language, and it is somewhat unique that it provides multiple ways to run. You can run with dart, dart2native, dart2js, and I believe there's one for ARM (for Flutter). This allows you to choose the best for your target platform

Re:Dart team posts an example of fast code with 22ms for a “... by wahern on Thursday May 07, 2020 @07:03PM (#23109404)
All that proves is that V8 is a beast, similar to the JVM. Here's what an alternative world could look like:

  $ time luajit -e 'print"hello world"'
  hello world

  real 0m0.002s
  user 0m0.000s
  sys  0m0.002s
But it's worse than that, because the time at issue is for the AOT-compiled native code binary.

To be fair, I presume that the included runtime is written in C++, and modern C++ coding styles are pretty inefficient. Lots of small, dynamic allocations. Too much of the wrong kinds of abstraction. It's what happens when you shoehorn problems into established solution models, rather than approach development, including boiler plate code, as crafting a bespoke solution model fit to the problem. But the latter makes onboarding new engineers more difficult--you can't start hacking without first grasping the larger architecture--and therefore frowned upon in larger companies, or in small companies that equivocate big company approaches to "best practice".

Re:Dart team posts an example of fast code with 22ms for a “... by hedora on Thursday May 07, 2020 @08:39PM (#23110092)
Poking around on my laptop, dash and perl take about 2ms. Python takes 12.

Anyway, the modern c++ I use avoids allocations like the plague.

I subscribe to the idea that C++ is a language for standard library implementors, and that std:: is mostly placeholders for the “real” implementation you’ll use later.

Re:Dart team posts an example of fast code with 22ms for a “... by dmitriid on Thursday May 07, 2020 @04:48PM (#23108124)
And it looks like compilation times are just abysmal: https://twitter.com/alexyanov/status/1258474918607544322?s=2...
Re:Dart team posts an example of fast code with 22ms for a “... by dmitriid on Thursday May 07, 2020 @04:44PM (#23108076)
As people pointed out in the thread, in 22ms a game will have rendered a full 3D world with physics and audio multiple times.

22ms is... not fast. Unless you count modern world where "fast" is "anything that runs under 10 seconds".

Re:Dart team posts an example of fast code with 22ms for a “... by timsneath on Thursday May 07, 2020 @04:57PM (#23108231)
That's an odd contrast (one frame of a game versus loading a language runtime). How long does a game engine take to load?

A reasonable comparison is whether Dart is able to render complex experiences at 60fps (i.e. 16ms / frame) on a low-end phone device, which is the primary use case.

Re:Dart team posts an example of fast code with 22ms for a “... by naikrovek on Thursday May 07, 2020 @05:23PM (#23108528)
Depends on the game engine. Jonathan Blow has written one for his upcoming Sokoban game and it completely compiles and launches the game from source in about a second and a half. No incremental compilation, no debug mode. That's not just the runtime engine, it's the tooling to make the game, as well. A second and a half, from source files on disk to a running binary showing a 3D viewport on screen.

Think about that.

There is no excuse for how slow software is today. None.

Many parts of Windows 95 were faster in wall clock time in 1995 on the hardware of 1995 than today's Windows 10 is on the hardware of today. Yes, today's software does more, but THAT MUCH more? Are you sure?

The hardware we have is very fast. Software developers have been relying on hardware upgrades for performance improvements for far too long, and now few software developers know how fast things can be, if they just try just a tiny little bit.

Also, OOP teaches developers how to think about software in ways that are exactly opposite to how computers actually do work efficiently. Object oriented programming is just inherently slower because it encourages developers to think of things one at a time. Computers like to do things in batches.

More people need to think about performance, because clock speeds aren't going up like they used to, and we still don't know how to write software that spreads across a lot of cores very well. The free ride that hardware upgrades provided us is quickly coming to an end.

tl:dr; everyone needs to learn about how processor caches work, especially the 24-year old JS devs who think they already know everything.

Re:Dart team posts an example of fast code with 22ms for a “... by hedora on Thursday May 07, 2020 @08:50PM (#23110182)
Studies have shown that user interface latency was at its all time best in the mid-80’s, assuming the user was using a dumb terminal that talked to a mainframe.

Modern software sucks.

Re:Dart team posts an example of fast code with 22ms for a “... by CraftThatBlock on Thursday May 07, 2020 @05:02PM (#23108278)
This is like saying a game runs at 0.1fps because it took a couple seconds to load at the start.

This is initial load time. Printing likely account for <1% of the actual time, the rest being initializing the program

Re:Dart team posts an example of fast code with 22ms for a “... by dmitriid on Friday May 08, 2020 @04:20AM (#23112581)
Other examples in the thread show people routinely outputting "Hello, world" from cold start in under 5ms.
Re:Dart team posts an example of fast code with 22ms for a “... by vsmenon on Thursday May 07, 2020 @06:02PM (#23108883)
[disclaimer: I work on the Dart team.]

As others have already noted, the intent here is to purely measure the one-time startup cost of the runtime in ahead-of-time compiled code - i.e., the amount of time necessary before we can starting executing any user code - i.e., the print in this case. It's assumed that the time to do the actual print is trivial here.

If you want to compare, you might compare with other garbage collected language/runtimes.

Re:Dart team posts an example of fast code with 22ms for a “... by dmitriid on Friday May 08, 2020 @04:35AM (#23112681)
The text on the page is "AOT-compile apps to native machine code for instant startup".

And now you're saying that the start up is actually not instant.

- LuaJIT: 0.002ms [1]

- Dash and perl take about 2ms. Python takes 12. [2]

- Perl 0.008s [3]

- Python 0.009s [4]

And that's before we talk about compilation speeds [5]

[1] https://news.ycombinator.com/item?id=23109404

[2] https://news.ycombinator.com/item?id=23110092

[3] https://twitter.com/beeonbird/status/1258472898446180353

[4] https://twitter.com/f00zz_/status/1258427236891480067

[5] https://twitter.com/alexyanov/status/1258474918607544322

Re:Dart team posts an example of fast code with 22ms for a “... by vsmenon on Friday May 08, 2020 @02:02PM (#23117612)
"Instant" is a relative word (unless we're actually at 0 time :-)).

We're focus on client apps, where we're really focused on human perception. In that sense, I'd consider 22ms or 2ms as instant (for startup). I wouldn't consider 2s as instant.

I'm not saying Dart doesn't have room to get better, but there are diminishing returns at a certain point.

Re:Dart team posts an example of fast code with 22ms for a “... by dmitriid on Friday May 08, 2020 @05:15PM (#23119563)
22ms here. 22ms there. "Focused on human perception" here, "Focused on human perception" there.

And suddenly we have what is basically a supercomputer unable to perform anything without lag.

Re:Dart team posts an example of fast code with 22ms for a “... by rebblumstein on Thursday May 07, 2020 @03:23PM (#23107104)
Wait, that's like 4.4*10^7 clock cycles for my laptop!

Here's hello.sh (in bash) on a Raspberry Pi 3B+:

  #!/bin/bash
  echo "Hello World!"



  xxxxx@xxxxxxx:~ $ time ./hello.sh
  Hello World!

  real    0m0.010s
  user    0m0.001s
  sys     0m0.010s

Yay, I beat the high score!
Re:Dart team posts an example of fast code with 22ms for a “... by lmilcin on Thursday May 07, 2020 @04:02PM (#23107561)
Both process startup and terminal can be very slow depending on OS.

I also have a rule, I don't bash novice developers for their lack of knowledge.

Re:Dart team posts an example of fast code with 22ms for a “... by naikrovek on Thursday May 07, 2020 @05:42PM (#23108700)
Do you really think novice devs work on Dart at Google?
Re:Dart team posts an example of fast code with 22ms for a “... by lmilcin on Thursday May 07, 2020 @06:41PM (#23109215)
Would that be really so surprising?
Re:Dart team posts an example of fast code with 22ms for a “... by slezyr on Thursday May 07, 2020 @03:44PM (#23107333)
It's a startup time of the runtime. More interested in results with two "hello,world"s. How much the next one going to cost.

Also C++ with cout, -O3 is 4ms and one in *.Zig is 1ms for some reason.

Re:Dart team posts an example of fast code with 22ms for a “... by plerpin on Thursday May 07, 2020 @10:09PM (#23110663)
Yup. Dart has a runtime. Runtimes have to spin up when they're run cold.

But we shouldn't let facts get in the way of a good Hackernews hivemind dogpile. Dart bad!

Re:Dart team posts an example of fast code with 22ms for a “... by moonchild on Thursday May 07, 2020 @03:53PM (#23107441)
Probably want -Os (and strip afterwards) if you're interested in startup time. C is also 1ms. C++ has a big cxxrt that zig doesn't. FWIW c++ only takes 2ms on my (quite slow) machine.
Re:Dart team posts an example of fast code with 22ms for a “... by tomtomtom1 on Thursday May 07, 2020 @04:35PM (#23107976)
would ios_base::sync_with_stdio(false); also help?
Re:Dart team posts an example of fast code with 22ms for a “... by moonchild on Thursday May 07, 2020 @07:42PM (#23109704)
In my benchmark, the c++ version uses the c api (printf rather than cout), so it wouldn't make a difference.
Re:Dart team posts an example of fast code with 22ms for a “... by dzhiurgis on Thursday May 07, 2020 @04:17PM (#23107742)
How it compares with go, node and java?
Re:Dart team posts an example of fast code with 22ms for a “... by timsneath on Thursday May 07, 2020 @05:08PM (#23108354)
Here are a few comparisons (13" MBP, YMMV).

  $ ./hyperfine './hello.gonative' --warmup 10
  Benchmark #1: ./hello.gonative
    Time (mean ± σ):       3.3 ms ±   0.9 ms   [User: 1.2 ms, 
      System: 1.2 ms]
    Range (min … max):     2.4 ms …  14.2 ms   455 runs

  $ ./hyperfine './hello.dartnative' --warmup 10
  Benchmark #1: ./hello.dartnative
    Time (mean ± σ):       8.2 ms ±   0.4 ms   [User: 3.9 ms, 
      System: 3.6 ms]
    Range (min … max):     7.5 ms …  10.2 ms   243 runs

  $ hyperfine 'java HelloWorld' --warmup 10
  Benchmark #1: java HelloWorld
    Time (mean ± σ):      90.7 ms ±   1.3 ms   [User: 83.2 ms, 
      System: 23.9 ms]
    Range (min … max):    88.7 ms …  94.2 ms   31 runs
Re:Dart team posts an example of fast code with 22ms for a “... by vips7L on Thursday May 07, 2020 @06:42PM (#23109222)
Which JDK? OpenJDK 14 on my machine:

    ~> Measure-Command { java Main }
    Milliseconds      : 59
Re:Dart team posts an example of fast code with 22ms for a “... by Delk on Saturday May 09, 2020 @12:42PM (#23126191)
I got:

OpenJDK 8: ~80-90 ms

OpenJDK 11: ~60 ms

OpenJDK 14: ~50-55 ms

The first runs were a bit slower, perhaps because the files needed by the JVM weren't in disk cache or something.

Other languages/runtimes:

Python 2.7: 20-25 ms

Python 3.8: 30-40 ms

Native binary compiled from C: 1-3 ms (so bordering on unmeasurable at millisecond resolution)

This was on Linux, and an entirely unrigorous experiment.

edit: formatting

Re:Dart team posts an example of fast code with 22ms for a “... by vips7L on Monday May 11, 2020 @09:54PM (#23149742)
Nice! I'm glad startup time is getting closer to python. FWIW GraalVM native image was 16ms for me on Windows.
Re:Dart team posts an example of fast code with 22ms for a “... by vips7L on Thursday May 07, 2020 @06:55PM (#23109340)
Also with GraalVM Native:

   ~> .\native-image.cmd --static Main Main
   ~> Measure-Command { ./Main }
   Milliseconds      : 16
Re:Dart team posts an example of fast code with 22ms for a “... by throwaway888abc on Thursday May 07, 2020 @03:09PM (#23106946)
Expensive
Re:Dart team posts an example of fast code with 22ms for a “... by stjo on Thursday May 07, 2020 @03:29PM (#23107162)
Holy shit, that’s sad