Re:Ask HN: Is your company sticking to on-premise servers? Why?
by winter_blue on Thursday May 07, 2020 @04:18AM
(#23100885)
Thanks for the insightful comment.
I saw you mentioned in another thread Minecraft performs better when the CPU has better single-threaded performance. I'm guessing, going forward into the future, you'd probably want to build machines with Zen 2 AMD Ryzen CPUs (or future Zen 3 Ryzens), like the Threadripper 3960X (which has a base clock of 3.8 GHz, 24 physical CPU cores, and costs ~$1200 — so $50 for each of those cores). Or, the AMD Ryzen 9 3950X, which is about $40 per core (when you get it on sale), and despite a lower nominal base clock actually performs better on single-threaded benchmarks (e.g. https://www.cpubenchmark.net/singleThread.html).
Re:Ask HN: Is your company sticking to on-premise servers? Why?
by AgentK20 on Thursday May 07, 2020 @06:21AM
(#23101441)
It's definitely something we're keeping our eye on. The challenge with that is that because Threadripper is so new, it's only just now beginning to be supported on server motherboards. In a few years we're hoping that there'll be enough competition in the AMD Ryzen motherboard market that we can get comparable pricing to what we're getting now for cheap Intel boards.
You're pretty accurate with the per player bandwidth. We measure it at an average of 200kbps/online player. We are incredibly compute-intensive, though, and these machines are all operating with E3-1271v3 CPUs, 32GB of RAM, and ~100GB SSD.