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Re:Show HN: Canvas engines performance comparison – PixiJS, ... by johnfn on Tuesday May 05, 2020 @08:56PM (#23086862)
Agreed.

One thing that I didn't realize when I first saw it was that the demo is able to render so many sprites because it's doing the simplest possible thing - rendering just a few textures. If you render a bunch of different sprites with different textures, you'll get a big FPS hit.

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