Re:An History of Nvidia Stream Multiprocessor
by mrguyorama on Tuesday May 05, 2020 @01:09PM
(#23082275)
The new Minecraft stuff is the very first time I've seen raytracing produce graphics that make my brain conceive this could be a "realistically lit" scene, and it doesn't even take advantage of things like significant amounts of reflection and re-reflection. HOWEVER, I see zero benefit to the actual game from that.
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Re:An History of Nvidia Stream Multiprocessor
by kevingadd on Tuesday May 05, 2020 @03:40PM
(#23083996)
In the case of Minecraft no new graphics feature is really going to benefit the "actual game", but players who obsess over their created spaces might really appreciate having better lighting that they can control through things like reflectivity. It's something you'd have to poll the average teen-who-still-plays-Minecraft about though.
Re:An History of Nvidia Stream Multiprocessor
by Causality1 on Tuesday May 05, 2020 @04:26PM
(#23084611)
Have you tried the many advanced shader packs that've been available for years and don't need raytracing?