Re:Show HN: Quake 1 movement physics reinforcement learning ...
by bnegreve on Sunday May 03, 2020 @05:31AM
(#23057929)
> It wouldn't be difficult at all if the optimal running technique was known before hand;
You're right, but this is a simulated environment. It means the physics in it are driven by a small set of known (and most likely deterministic) rules.
So I wonder if it would it be possible to analytically determine what is the best possible running strategy.
You're right, but this is a simulated environment. It means the physics in it are driven by a small set of known (and most likely deterministic) rules.
So I wonder if it would it be possible to analytically determine what is the best possible running strategy.