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Re:Show HN: Quake 1 movement physics reinforcement learning ... by bnegreve on Sunday May 03, 2020 @05:31AM (#23057929)
> It wouldn't be difficult at all if the optimal running technique was known before hand;

You're right, but this is a simulated environment. It means the physics in it are driven by a small set of known (and most likely deterministic) rules.

So I wonder if it would it be possible to analytically determine what is the best possible running strategy.

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