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Re:Show HN: Quake 1 movement physics reinforcement learning ... by sjm on Saturday May 02, 2020 @08:15PM (#23055922)
This is awesome -- I grew up playing Quake 1 and really fell in love with it more as we as a community learned to exploit the movement physics. Still my favourite FPS and still arguably the one with the steepest learning curve.

I didn't have a chance to watch the video yet, but out of curiosity does this actually use QuakeWorld or base Quake 1? As I remember the physics are different between the two, right?

Re:Show HN: Quake 1 movement physics reinforcement learning ... by kipi on Sunday May 03, 2020 @04:26AM (#23057696)
It's the Quake 1 physics, not QW. I haven't looked at the QW physics in detail, but I think the main difference is that there's a single frame of ground friction applied between every jump, which ends up making a difference to the optimal techniques.
Re:Show HN: Quake 1 movement physics reinforcement learning ... by thomastjeffery on Saturday May 02, 2020 @10:19PM (#23056382)
It's difficult to tell, but my guess would be quakeworld.

QW has slightly faster strafing, so there is a significant difference.