Re:Valve drops VR support for macOS
by ultrarunner on Saturday May 02, 2020 @12:27AM
(#23049193)
Yes, you're absolutely right and this is not generally a problem (although obviously APIs get deprecated, etc). All my projects have a cycle, though, where I open them back up and have to turn several knobs in the build settings to get them to build. It's not often an issue with the code aging out, but the Xcode configuration. I got a pretty good chuckle when that happened to a brand new project right off the bat.
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