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Re:Valve drops VR support for macOS by lookdangerous on Saturday May 02, 2020 @12:01AM (#23049053)
I suppose they do that so you know what using a Mac is like when you develop for it. Macs are, in my experience, different than other machines.
Re:Valve drops VR support for macOS by ComputerGuru on Saturday May 02, 2020 @02:46AM (#23049872)
Games are different, though. They don’t play as part of the ecosystem; they run full-screen and do their own input processing and use no system widgets or controls. They essentially take over the lowest level of hardware they can get access to, and in many ways once launched would be indistinguishable between the various platforms (quirks and rendering idiosyncrasies aside).
Re:Valve drops VR support for macOS by dgellow on Saturday May 02, 2020 @01:22AM (#23049480)
How are they different?
Re:Valve drops VR support for macOS by lookdangerous on Friday May 08, 2020 @01:51PM (#23117501)
Awesome trackpads, and cohesive hardware from a single maker vs a massive ecosystem of different arrangements of components. Different ethos imo.