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Re:Valve Drops Mac Support for SteamVR Less Than Three Years... by coldpie on Friday May 01, 2020 @12:29PM (#23043757)
Gaming on macOS is a joke. They really burned a lot of bridges with developers and customers when they dropped 32-bit support, and refusing to support the next generation graphics API in favor of their own, dumb thing isn't doing them any favors, either. You built this bed, Apple, enjoy laying in it.
Re:Valve Drops Mac Support for SteamVR Less Than Three Years... by alfalfasprout on Friday May 01, 2020 @03:35PM (#23045681)
Dropping 32 bit support frankly was a good idea and a step in the right direction in not carrying legacy cruft for generations... but Metal just doesn't make much sense. OSX is already a super niche market for gaming anyways and having a completely separate API just didn't garner any favors especially once Vulkan came around.
Re:Valve Drops Mac Support for SteamVR Less Than Three Years... by teruakohatu on Friday May 01, 2020 @04:09PM (#23046015)
> Dropping 32 bit support frankly was a good idea

No it wasn't. Apple has the resources to support 32bit apps. Wine is looking at adding support in userspace for mac osx. If it can be supported in userspace they could have added a translation layer themselves if they really couldn't stomach keeping it in the kernel.

Re:Valve Drops Mac Support for SteamVR Less Than Three Years... by tandr on Friday May 01, 2020 @08:38PM (#23047990)
They could've just "emulated" it through some VM-like technology. Mac is all no fun and games now, only serious, $5k+ enterprise business...