Re:Canvas vs SVG performance on iPad
by seanalltogether on Tuesday March 08, 2011 @11:22AM
(#2301429)
Painting a single rectangle against a timer resolution of 1 millisecond (which the browser won't even do) pretty much tells you nothing.
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Yes, exactly. I have a little web game that renders in SVG, and it puts up ~8000 shapes on the screen, updates at about 5hz on most desktop machines. This is ok, since it's basically a panning map that doesn't get panned much. If I switched to Canvas, it'd run quite quickly, but I'd lose all the wins from using the DOM.