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Re:Why Angry Birds is so successful and popular? by nlogn on Tuesday March 08, 2011 @06:46AM (#2300575)
Not only that, but there is no reason that the physics loop would have to be run in real-time. They could just as easily run the physics loop for a few frames as fast as the hardware would let them with fixed deltas of average frame length (probably 1/30th of a sec). Chances are they could run half a second of simulation in just a few milliseconds without the need to render.

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