Re:Restoring the Gold Filter in Deus Ex: Human Revolution – ...
by m-p-3 on Sunday April 26, 2020 @05:29PM
(#22990421)
And the presence of triangle shapes throughout the environment, the design team did an amazing job.
Re:Restoring the Gold Filter in Deus Ex: Human Revolution – ...
by bnjf on Monday April 27, 2020 @12:10AM
(#22992817)
Indeed. While playing, I enjoyed taking a moment to stealth up and appreciate the level design, and so did a lot of other folks [1].
[1] - https://unrealitymag.com/the-strange-wonderful-ceilings-of-d...
Re:Restoring the Gold Filter in Deus Ex: Human Revolution – ...
by Xelbair on Monday April 27, 2020 @03:47AM
(#22993797)
art direction for DXHR was superb.
Everything just clicked, perfectly. I just wish it had a few more months of development time - as you can clearly see that Upper Hengsha and Montreal were supposed to be another city-hubs.
EDIT:
I forgot to mention, but the idea that technology inclined areas have golden hue, while those further away have green-tint was great.
I thought that was a pretty unique take and I found the art direction of the newer Deus Ex game to be bland in comparison.