News for hackers. Stuff that matters.
Re:Restoring the Gold Filter in Deus Ex: Human Revolution – ... by Barrin92 on Sunday April 26, 2020 @04:10PM (#22989801)
Big fan of the game and I actually liked the gold filter a lot. The designers described the art style of the game as cyber-renaissance, mixing the premodern larger than life characters and themes of remaking mankind and so on with the technical futuristic stuff.

I thought that was a pretty unique take and I found the art direction of the newer Deus Ex game to be bland in comparison.

Re:Restoring the Gold Filter in Deus Ex: Human Revolution – ... by m-p-3 on Sunday April 26, 2020 @05:29PM (#22990421)
And the presence of triangle shapes throughout the environment, the design team did an amazing job.
Re:Restoring the Gold Filter in Deus Ex: Human Revolution – ... by bnjf on Monday April 27, 2020 @12:10AM (#22992817)
Indeed. While playing, I enjoyed taking a moment to stealth up and appreciate the level design, and so did a lot of other folks [1].

[1] - https://unrealitymag.com/the-strange-wonderful-ceilings-of-d...

Re:Restoring the Gold Filter in Deus Ex: Human Revolution – ... by Xelbair on Monday April 27, 2020 @03:47AM (#22993797)
art direction for DXHR was superb.

Everything just clicked, perfectly. I just wish it had a few more months of development time - as you can clearly see that Upper Hengsha and Montreal were supposed to be another city-hubs.

EDIT:

I forgot to mention, but the idea that technology inclined areas have golden hue, while those further away have green-tint was great.