News for hackers. Stuff that matters.
Re:Magic Leap reportedly slashes jobs and steps away from co... by Robotbeat on Friday April 24, 2020 @04:36PM (#22972665)
This is a misconception borne of ignorance of the current state of VR tech.

Your statement was true for early VR seated games that used smooth locomotion or flight-sim-like games.

Roomscale VR games don't have motion sickness because of different locomotion methods (teleport, for instance... or they take place entirely within the room volume you have available). In fact, less motion sickness than you'd experience with a large monitor and something like a dynamic flight-based combat game. Unlike a monitor, your in-game view motion is mapped perfectly to physical head motion.

I've tried out about a dozen games, and the only time I had motion sickness at all was when I changed locomotion method from teleport to smooth in Rec Room.

There are no comments on this comment yet.