Re:Custom Game Engines: A Small Study
by mekanicalsyncop on Saturday April 25, 2020 @12:38AM
(#22975605)
I'd like to eventually learn to make a simple 3d engine suitable for a retro FPS. However, to start with I'd like to learn how to make 2d engines for side scrolling or isometric action games.
Basically, game dev is a hobby for me so I'm in no rush to actually publish a game. I'm interested in learning nearly every aspect of how games are made.
I've already been playing around with Unity and Game Maker Studio a bit. I'm continuing to learn Unity but rather than spending tons of time learning how to use a game engine's libraries I would prefer to learn how these things are built and make one myself.
The generic, one-size-fits-some advice is: Go and make three games, and by the time you’re done with the third game, you’ll have a clear idea of what you want from an engine.