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Re:Custom Game Engines: A Small Study by midnightclubbed on Friday April 24, 2020 @10:55AM (#22968609)
Absolutely this. The more your game design or visuals stray from the 'standard' feature set of an engine the more time you'll spend trying to bend it to your will.

Bigger teams using an off the shelf engine will likely end up modifying large portions of the underlying engine code-base in order to implement what makes their games different from other games in the market.

Re:Custom Game Engines: A Small Study by mycall on Friday April 24, 2020 @11:50PM (#22975387)
I would hope game engine systems would follow Open-Close principle and not require modifying the actual engine much (eg. not forward compatible with updates without large merges).
Re:Custom Game Engines: A Small Study by jcelerier on Saturday April 25, 2020 @03:59AM (#22976499)
The open-closed principle does not matter much when the release is in 1 month, your game is running at 60% of the target FPS and you know that it won't be updated after release because it already got bad reviews
Re:Custom Game Engines: A Small Study by mycall on Sunday April 26, 2020 @07:55PM (#22991452)
Perhaps too high expectation if bad reviews?