Re:Custom Game Engines: A Small Study
by meheleventyone on Friday April 24, 2020 @06:14AM
(#22966438)
Minecraft the Java game certainly doesn't but the whole IP probably has a lot more people working on it than people think. You have the Java version, Bedrock version, AR game and all the ancillary porting involved as well as all the backend services etc. powering Realms and the other bits and pieces. I think thousands of engineers is a massive exaggeration but it's certainly going to be a lot.
[ Parent
| on HN ]
Minecraft (the non-Java version) is on everything with a screen. Every game console this generation and last, iOS, Android, Windows Phone, every desktop OS, Apple TV, Gear VR, Fire TV. Simply managing all those different builds has to take lots of developer-hours, not to mention the fact that they're still adding features regularly.
Re:Custom Game Engines: A Small Study
by TotempaaltJ on Friday April 24, 2020 @07:07AM
(#22966735)
Mojang, the developer of Minecraft, had 70 employees in 2016. It will definitely not have thousands by now. Maybe hundreds.
Re:Custom Game Engines: A Small Study
by meheleventyone on Friday April 24, 2020 @07:12AM
(#22966765)
Yes that's what I said.
Re:Custom Game Engines: A Small Study
by sorryitstrue on Friday April 24, 2020 @11:06AM
(#22968740)
Interesting that you interpreted this as a correction and not support of your point
Re:Custom Game Engines: A Small Study
by meheleventyone on Friday April 24, 2020 @11:50AM
(#22969317)
I guess that's because of the design of the interface here. Generally speaking if I support or agree with something I upvote it. I typically only reply if I have something useful to add or I disagree. That also seems to be the general style of commenting here at least in my experience.