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Re:Specification gaming: the flip side of AI ingenuity by dmix on Wednesday April 22, 2020 @03:36PM (#22949339)
Don't miss the linked examples list of machines optimizing for specification instead of the intended goal, it's great reading for any software engineer:

https://docs.google.com/spreadsheets/d/e/2PACX-1vRPiprOaC3Hs...

Re:Specification gaming: the flip side of AI ingenuity by bradleybuda on Wednesday April 22, 2020 @04:34PM (#22949889)
Happy to see one of my very favorite papers in this list, in which a genetic algorithm running on an FPGA finds an exploit in the physical world in order to "cheat" at success: http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.50....
Re:Specification gaming: the flip side of AI ingenuity by koala_man on Thursday April 23, 2020 @01:58AM (#22953225)
I wrote a thesis on reinforcement learning in Warcraft II. Our system started with zero knowledge and learned to beat the existing AIs about half the time.

It did this by sending its single starting unit to attack the opponent's single unit, before either could use theirs to build more.

Two identical, weak units fighting was just a coin flip.

Re:Specification gaming: the flip side of AI ingenuity by chrisco255 on Thursday April 23, 2020 @03:58AM (#22953747)
Ah yes, the worker rush. I've seen this cheese in StarCraft as well.