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Re:Matheminecraft: Where math and Minecraft meet by haolez on Tuesday April 21, 2020 @10:25PM (#22941404)
I thought about something like this as well. You could use "low resolution ray-tracing", i.e. using very thick light rays to create layers of 2D snapshots of what's suppose to be beyond the range of view. And then evolve the system from there :)

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