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Re:Playstation Architecture: A Practical Analysis by danbolt on Tuesday April 21, 2020 @04:05PM (#22938778)
I'm not sure if you saw the interview on Polygon [1], but I really liked hearing about doing the first Tekken port from arcades to PS1 and dealing with the newer memory constraints.

[1] https://youtu.be/XB0mgLo9lEw?t=1214

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