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Re:A theory of Zoom fatigue by fattire on Tuesday April 21, 2020 @01:56AM (#22932403)
This is it. The issue is exhaustion compensating for all the audio problems-- dogs barking, room echoes, compression, images out of sync, the delay in reactions (constantly being unsure if you were heard- not knowing what the correct volume you should be speaking is), being asked to repeat yourself, and the mix of your audio with those of others.

It's a lot to process. With 15 people on "speakerphone", the audio is IMO the biggest and most taxing problem.

Re:A theory of Zoom fatigue by C1sc0cat on Tuesday April 21, 2020 @08:47AM (#22934442)
Its normally partipants with bad mics, headphones, AGC and the crappy audio support in windows.

I do a number of actual play games and it's the players trying to use the built in mics/headphones that have difficulty hearing the group conversations.

I use a high quality external sound card and don't have that problem - hangouts does seem to disconnect me when I don't speak for a while as my noise floor is so low