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Re:A Message About Vanguard From Our Security and Privacy Teams by gpderetta on Saturday April 18, 2020 @11:42AM (#22908464)
>In order for your game to render other players you have to know their position, so the game server has to send them to all players

I know nothing about game engines, but I have always wondered why is that the case. The server could compute visibility and only send the opponent position if there is a chance the player might see it. Computing visibility server side is not cheap, but it would still be significantly cheaper than fully rendering a scene, right?

Re:A Message About Vanguard From Our Security and Privacy Teams by belltaco on Saturday April 18, 2020 @01:24PM (#22909288)
Riot's Fog of War for Valorant does exactly what you describe.

https://technology.riotgames.com/news/demolishing-wallhacks-...