Re:A Message About Vanguard From Our Security and Privacy Teams
by belltaco on Saturday April 18, 2020 @01:24PM
(#22909288)
Riot's Fog of War for Valorant does exactly what you describe.
https://technology.riotgames.com/news/demolishing-wallhacks-...
I know nothing about game engines, but I have always wondered why is that the case. The server could compute visibility and only send the opponent position if there is a chance the player might see it. Computing visibility server side is not cheap, but it would still be significantly cheaper than fully rendering a scene, right?