Re:A Taste of GPU Compute [video]
by sprash on Friday April 17, 2020 @03:19PM
(#22902064)
If you use froward rendering, which means placing a bunch of textures on the screen, you are not really "drawing". We are probably not talking about the same thing.
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Re:A Taste of GPU Compute [video]
by ben-schaaf on Friday April 17, 2020 @11:22PM
(#22905081)
It's not as complex has say drawing SVGs, but I've implemented Bezier curves, stippled lines, arbitrary rounded rectangles (html style) and subpixel-antialiased font blitting. I'd say that's far from just "placing" a bunch of textures.