Re:Malleable Systems: Software must be as easy to change as ...
by agumonkey on Monday April 13, 2020 @10:10PM
(#22862127)
It's mostly a pipe dream but it's not an absolute zero.
See how Nintendo crafts its games, they layer complexity through symmetry in early levels.
I agree that most users are not in a place to solve their problems, especially with the state of software as it is (too many ad-hoc rules). But when presented with the good lego bricks, I believe people can progress.
See how Nintendo crafts its games, they layer complexity through symmetry in early levels.
I agree that most users are not in a place to solve their problems, especially with the state of software as it is (too many ad-hoc rules). But when presented with the good lego bricks, I believe people can progress.