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Re:Malleable Systems: Software must be as easy to change as ... by agumonkey on Monday April 13, 2020 @10:10PM (#22862127)
It's mostly a pipe dream but it's not an absolute zero.

See how Nintendo crafts its games, they layer complexity through symmetry in early levels.

I agree that most users are not in a place to solve their problems, especially with the state of software as it is (too many ad-hoc rules). But when presented with the good lego bricks, I believe people can progress.

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