Re:Game of Life, Simulated in the Game of Life (2012) [video]
by vecter on Monday April 13, 2020 @03:07PM
(#22858969)
Based on following the links in the video details, it looks like it's built around something called the OCTA metapixel [0][1][2].
Conceptually, I could see how once you have an "abstract programmable pixel" with mechanisms to change how they interact with each other, it becomes "straightforward", since you can abstract away the concept of a pixel and its interaction with neighbors.
Conceptually, I could see how once you have an "abstract programmable pixel" with mechanisms to change how they interact with each other, it becomes "straightforward", since you can abstract away the concept of a pixel and its interaction with neighbors.
[0] https://www.conwaylife.com/wiki/OTCA_metapixel
[1] https://otcametapixel.blogspot.com/2006/05/how-does-it-work....
[2] https://b3s23life.blogspot.com/2006_09_01_archive.html