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Re:Learn Godot Game Development by hutzlibu on Monday April 13, 2020 @10:29AM (#22856131)
If you just started game developement, and your intended game is simple, I would just use plain javascript, html elements for UI, audio and canvas and consider everything else overkill. ChromeDevTools are a very powerful IDE nowdays, but simple enough, that you can just use the debugger, without setting anything up.

Very simple, but so you learn the basic concepts, without getting side tracked in millions and millions of different libaries and tools.

And if you do things right, your game will then run anywhere, where a modern browser works.

Re:Learn Godot Game Development by TuringTest on Monday April 13, 2020 @12:04PM (#22856998)
There's value in using the right tools for the job. Making games with plain javascript is HARD, there is too much complexity as the environment is simply designed for a different use case.

There's much to learn in game development on itself, so using a dedicated library that will make the simple tasks easy is always a good idea.

Re:Learn Godot Game Development by hutzlibu on Monday April 13, 2020 @12:45PM (#22857424)
To say to not using any game engine was maybe exaggerating, but I believe it is important to understand the basic concepts. And when the goal is, to make a flappy bird like game, the canvas and some scripting would be a good start, I believe, if there is zero experience.

On the other hand, I also started with Adobes Flash. You could draw and animate and script right away ... and get awesome results right away .. without having to google html audio element.