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Re:Show HN: Write generative fine art in Rust by Ciantic on Sunday April 12, 2020 @04:38PM (#22850881)
What do you mean with GLSL live coding? Because you need to recompile after all.

I've been wondering where are the non-destructive painting programs, which does not rasterize organic brushes or strokes.

Your attempt could work as a base to build one if it can work realtime sufficiently fast.

Re:Show HN: Write generative fine art in Rust by roxven on Sunday April 12, 2020 @04:57PM (#22850979)
If you have a valora work running and change the GLSL on disk, it will recompile and update in the next frame without your having to relaunch or any inconvenience like that.
Re:Show HN: Write generative fine art in Rust by pengaru on Sunday April 12, 2020 @07:32PM (#22851844)
Presumably they mean something like https://shadertoy.com but native, like the demo scene's Bonzomatic.

https://github.com/Gargaj/Bonzomatic

Re:Show HN: Write generative fine art in Rust by gameswithgo on Sunday April 12, 2020 @06:01PM (#22851315)
shaders. opengl does recompile them but all while your os executable is running. its a very useful and easy thing to set up live shader reloading. much quicker cycles to experiment.