Re:Myst Almost Couldn't Run on CD-ROM [video]
by mywittyname on Thursday April 09, 2020 @11:02AM
(#22823189)
This makes sense, old school game development required paying (relatively high) salaries for years before maybe getting a payday. It would be difficult/impossible for any company to keep 5 years of salaries in savings to mitigate the risk of your next title failing.
Yeah, this ignores the role publishers play, but I doubt a publisher is going to give a relatively new studio too many opportunity. You're game needs to make money if you want another shot.
Yeah, this ignores the role publishers play, but I doubt a publisher is going to give a relatively new studio too many opportunity. You're game needs to make money if you want another shot.