News for hackers. Stuff that matters.
Re:How SNES emulators got a few pixels from complete perfection by aidenn0 on Thursday April 02, 2020 @01:09AM (#22756385)
I played SNES games emulated on a 66MHz 486/DX2 using an emulator named "esnes". No sound[1] and translucency was more miss than hit, but good enough to play through the entirety of ChronoTrigger. It was pretty cool to play a current (if aging) system emulated on a PC.

1: Sound was eventually implemented, I don't remember if it was before or after I upgraded to a Pentium though.

Re:How SNES emulators got a few pixels from complete perfection by tomc1985 on Thursday April 02, 2020 @03:27AM (#22756940)
Did the same, with ZSNES running on Win95. Sound was disabled and I'd toggle layers on and off since transparency killed the framerate. Sometimes, when my parents weren't home, I'd copy my saves onto a floppy and boot the game up on the family Pentium 166 for sound and full FX. But I beat most of the game on my 486!
Re:How SNES emulators got a few pixels from complete perfection by RichiH on Thursday April 02, 2020 @07:24AM (#22757906)
The savegame support of ZSNES and the easy way to hex edit memory are still fond memories of mine.