Re:How SNES emulators got a few pixels from complete perfection
by tomc1985 on Thursday April 02, 2020 @03:27AM
(#22756940)
Did the same, with ZSNES running on Win95. Sound was disabled and I'd toggle layers on and off since transparency killed the framerate. Sometimes, when my parents weren't home, I'd copy my saves onto a floppy and boot the game up on the family Pentium 166 for sound and full FX. But I beat most of the game on my 486!
1: Sound was eventually implemented, I don't remember if it was before or after I upgraded to a Pentium though.