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Re:How SNES emulators got a few pixels from complete perfection by monocasa on Wednesday April 01, 2020 @10:14PM (#22755639)
Lol, well they don't own the copyright of the header added by the original dumper in that case.
Re:How SNES emulators got a few pixels from complete perfection by Polylactic_acid on Wednesday April 01, 2020 @10:19PM (#22755659)
The header likely does not contain enough creative content to even be covered by copyright.
Re:How SNES emulators got a few pixels from complete perfection by metaphor on Wednesday April 01, 2020 @11:35PM (#22755990)
Seriously[1]? This supposed lack of "creative content" has become the de facto standard in the domain.

[1] https://wiki.nesdev.com/w/index.php/INES

Re:How SNES emulators got a few pixels from complete perfection by Polylactic_acid on Thursday April 02, 2020 @12:24AM (#22756176)
Thats 16 bytes of data, not nearly enough to be covered by copyright. Its not about how important it is. Like how a single line slogan isn't copyrightable even if its unique and clever, they can be covered by trademarks however. I doubt a 16 byte header could be covered by trademarks either.
Re:How SNES emulators got a few pixels from complete perfection by wyldfire on Thursday April 02, 2020 @12:53AM (#22756310)
> Thats 16 bytes of data, not nearly enough to be covered by copyright

Gee. Maybe they should've put it in the form of a haiku? :)

Re:How SNES emulators got a few pixels from complete perfection by fox8091 on Thursday April 02, 2020 @12:54AM (#22756312)
"16 bytes of data" is also the size of an AES-256 key, which is apparently able to be copyrighted.
Re:How SNES emulators got a few pixels from complete perfection by segfaultbuserr on Thursday April 02, 2020 @08:16AM (#22758165)
This is nonsense. An encryption key can never be copyrighted, it's only illegal to redistribute it because it's a circumvention device under the DMCA, and possibly illegal under the CFAA, not because it's copyrighted.
Re:How SNES emulators got a few pixels from complete perfection by zerocrates on Thursday April 02, 2020 @01:12AM (#22756396)
What's your source on that? Doesn't seem likely to me.
Re:How SNES emulators got a few pixels from complete perfection by dehrmann on Thursday April 02, 2020 @02:09AM (#22756642)
https://en.wikipedia.org/wiki/AACS_encryption_key_controvers...

I wish people would point that out more often when there's discussion around backdooring systems to allow for government surveillance. With how quickly keys got out for HDDVD and Blu-ray, there's no reason to thing something similar wouldn't happen with a government backdoor, and that's if it's not for sale on the dark web before it goes public.

Re:How SNES emulators got a few pixels from complete perfection by brazzy on Thursday April 02, 2020 @04:51AM (#22757252)
> https://en.wikipedia.org/wiki/AACS_encryption_key_controvers...

Actually refutes your claim that an AES key can itself be covered by copyright.

The given reason to attempt to have it removed was not that copying the key itself violates copyright, but that it was used to circumvent copyright-protection mechanisms.

Re:How SNES emulators got a few pixels from complete perfection by serf on Wednesday April 01, 2020 @10:40PM (#22755781)
yeah, but it gives the opportunity for the parent company of the source material to redistribute something without meaning to.

header-bourne SNES malware? Probably not, but one can dream.