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Re:You’re not writing code, you’re solving problems by BurningFrog on Sunday March 29, 2020 @12:16PM (#22720152)
> Every problem software solves can be solved by a sea of pencil pushers or factory line workers or human calculators or office clerks with filing cabinets or telephone switchboard operators or typists. The world used to run that way.

I know what you mean, but this is the wrongest thing I've seen in quite a while!

Because it ignores performance.

Try implementing a video game with human clerks.

Re:You’re not writing code, you’re solving problems by wool_gather on Sunday March 29, 2020 @01:02PM (#22720561)
It's a good counterpoint; high-speed games like platformers and FPS are only really possible with a computer. Lots of other game types have analog analogs, though.

Pinball is certainly a precursor to video games; there's other low-impact games of manual dexterity like ring toss/bocce/..., darts/target shooting. Choose your own adventure books/pencil and paper role-playing/wargames obviously predate computer gaming -- the computer just runs a timer maybe and acts as the gamemaster.

People have been playing various forms of puzzle solitaire with cards for years; Bejewelled or whatever could be done with a custom deck. Minesweeper is not different in kind from the old logic game Mastermind. Even something like Tetris seems new, but I think is similar fundamentally to a tabletop game like Boggle: randomized input + a timer to find solutions -- the geometrical nature of Tetris is kinda just an implementation detail.

But I would venture that the number of problems that are only quantitatively different -- i.e., faster -- because of computers utterly dwarfs the number that are qualitatively different, or even impossible without them.

Re:You’re not writing code, you’re solving problems by jackcviers3 on Tuesday March 31, 2020 @12:12PM (#22739015)
Like what? A first person shooter/ - try combat or paintball. Fighting game? Get in a fight. Sports? Play sports! Mystery? Detective work, mystery dinners. RPG? Dungeons and Dragons tabletop, magic. Flight simulator- actually flying.

"Reality is the only place you can get a decent meal."

Video games are simulators of things in real life that are taken to extremes because death in the real world is permanent. They do impossible things - like fight aliens - but you can definitely fight using weapons (even airsoft or nerfed counts) in contrived situations in the real world. Imagine a cast of actors and you fight them with an airsoft rifle. No computer needed.