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Re:The Polygons of Doom: PSX by Kipters on Friday March 27, 2020 @07:58AM (#22702141)
Modern Vintage Gamer made a video[1] about this a few days ago

[1]: https://www.youtube.com/watch?v=x8TO-nrUtSI

Re:The Polygons of Doom: PSX by badsectoracula on Friday March 27, 2020 @08:47AM (#22702411)
Re:The Polygons of Doom: PSX by dangerbird2 on Friday March 27, 2020 @09:38AM (#22702704)
I was going to link that video, especially considering regarding the problem of affine texture mapping. MVG discussed the common workaround in PSX: tesselating flat surfaces so the perspective distortion is minimized. I was surprised to see in OP's article that the PSX-Doom devs took a completely different approach of drawing a polygon for each scanline to emulate the PC-Doom's raymarching line-renderer.