Re:The Polygons of Doom: PSX
by badsectoracula on Friday March 27, 2020 @08:47AM
(#22702411)
Note that the video had several errors: https://www.reddit.com/r/Games/comments/fnl0o1/why_playstati...
Re:The Polygons of Doom: PSX
by dangerbird2 on Friday March 27, 2020 @09:38AM
(#22702704)
I was going to link that video, especially considering regarding the problem of affine texture mapping. MVG discussed the common workaround in PSX: tesselating flat surfaces so the perspective distortion is minimized. I was surprised to see in OP's article that the PSX-Doom devs took a completely different approach of drawing a polygon for each scanline to emulate the PC-Doom's raymarching line-renderer.
[1]: https://www.youtube.com/watch?v=x8TO-nrUtSI